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Question by martygrof3708 · Aug 29, 2019 at 03:30 AM · renderingperformanceoptimizationbatchingbatch

Is there any way I can statically batch procedurally generated objects?

I have an endless runner type game. My path which is made up of cubes (blender cubes, they are not all the same model) does not dynamically batch. I used frame debugger and it says they are using different shaders. They all use the same material, however the material receives real-time shadows. The shader I am using also has 4 passes so it won't batch automatically. I have one directional light which adds alot to the look of the cubes. Is there a way to make the cubes static if I just spawn them from script as the player moves?

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