• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Chizukoo · Aug 29, 2019 at 02:59 PM · augmented-realityaugmented realitygpscompassaugmentedreality

ARCore - prefab doesn't spawn at correct position

The prefab I'm trying to spawn is still all over the place. Sometimes infront of me, sometimes left, but mostly on top of the player (should be the same place always and not the player location). Am I missing something? Does anybody see where It's going wrong?

     using GoogleARCore;
     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
 
     public class LocationManager : MonoBehaviour
     {
         private const float meterRadiusOfEarth = 6371000;
 
         [SerializeField]
         private GameObject _container;
 
         [SerializeField]
         private TiltManager _tiltManager;
         
         private void Awake()
         {
             print(Camera.main.transform.rotation.eulerAngles);
         }
 
         private IEnumerator Start()
         {
             print(Camera.main.transform.rotation.eulerAngles);
             // First, check if user has location service enabled
             yield return new WaitUntil(() => Input.location.isEnabledByUser);
 
             //Debug.Log("Location = {0}", );
             
             Input.compass.enabled = true;
             // Start service before querying location
             Input.location.Start();
 
             // Wait until service initializes
             int maxWait = 20;
             while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
             {
                 yield return new WaitForSeconds(1);
                 maxWait--;
             }
 
             // Service didn't initialize in 20 seconds
             if (maxWait < 1)
             {
                 print("Timed out");
                 yield break;
             }
 
             // Connection has failed
             if (Input.location.status == LocationServiceStatus.Failed)
             {
                 print("Unable to determine device location");
               
                 yield break;
             }
             else
             {
                 // Access granted and location value could be retrieved
                 var target = GPSEncoder.GPSToUCS(52.370216f, 4.895168f);
                 var currentPosition = GPSEncoder.GPSToUCS(Input.location.lastData.latitude, Input.location.lastData.longitude);
 
                 Pose pose = new Pose(target - currentPosition, Quaternion.identity);
                 Anchor sessionAnchor = null;
 
                 do
                 {
                     sessionAnchor = Session.CreateAnchor(pose);
 
                     if (sessionAnchor == null)
                     {
                         Debug.Log("failed making session");
                         yield return new WaitForSeconds(1);
                     }
                 }
                 while (sessionAnchor == null);
                 
                 Debug.LogFormat("session {0}", sessionAnchor.transform.position);
 
                 yield return new WaitUntil(() => _tiltManager.Balanced);
                 
                 _container.transform.rotation = Quaternion.Euler(0, -Input.compass.trueHeading + Camera.main.transform.rotation.eulerAngles.y, 0);
                 _container.transform.SetParent(sessionAnchor.transform, false);
 
                 for (int i = 0; i < _container.transform.childCount; i++)
                 {
                     var child = _container.transform.GetChild(i);
                     child.localPosition = child.position;
                 }
 
                 _container.transform.localPosition = -_container.transform.position;
 
                 Debug.LogFormat("{0} ||| {1}", Camera.main.transform.position, Camera.main.transform.rotation.eulerAngles);
 
                 print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
 
             }
            
             // Stop service if there is no need to query location updates continuously
             Input.location.Stop();
         }
         
         private void Update()
         {
             if (Input.GetKeyDown(KeyCode.Escape))
             {
                 Debug.Log(_container.activeInHierarchy);
                 Debug.Log((_container.transform.GetChild(0).position - Camera.main.transform.position).magnitude);
             }
         }
     }
 }
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

121 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how can play many video with use menu in augmented reality,how to play many video with menu in augmented reality? 0 Answers

How to anchor a spring joint to a reference point in AR? 0 Answers

How can I get user's location and then show the direction of user's selected GPS coordinate(destination) using an arror? 0 Answers

Problem with creating an app with Augmented reality 1 Answer

Deploying AR objects in specific coordinates in Unity Engine 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges