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Question by pion · Sep 13, 2011 at 12:17 AM · remote

How to detect Unity Remote?

Can we detect Unity Remote running from our script?

Thanks in advance for your help.

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Answer by kronquist · Jan 04, 2016 at 02:30 AM

The following seems to work in Unity 5.3:

     bool enabled = false;
     #if UNITY_EDITOR
     if (UnityEditor.EditorApplication.isRemoteConnected) {
         enabled = true;
     }
     #endif
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avatar image Blubberfisch · Oct 09, 2016 at 02:08 PM 0
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Works, but keep in $$anonymous$$d that it takes a second or two until the Remote connects to the editor. So if you are checking somewhere in Awake() it might still be false.

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Answer by limey98 · Jan 30, 2012 at 05:21 PM

A combination of Application.platform and Input.touchCount should get you what you need.

Example:

 if ((Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.WindowsEditor) && Input.touchCount != 0)
      Debug.Log("Using Unity Remote");
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avatar image kayy · Feb 04, 2015 at 03:24 PM 0
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What a pity, doesn't work with Unity Remote 4 and 4.6.2 and I didn't found another way yet

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