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Question by enesbeser · Sep 09, 2019 at 02:05 PM · memorydownloadmemory managementmemory-leakmemory usage

Memory error pls help

ı have a load image code ı use this code in every 3 second 1 time

texture = ((DownloadHandlerTexture)www.downloadHandler).texture; rec = new Rect(0, 0, texture.width, texture.height); Manga_Resimleri[sıra].sprite = Sprite.Create(texture, rec, new Vector2(0.5f, 0.5f), 100); Manga_Resimleri_rect[sıra].sizeDelta = new Vector2(1050, Mathf.RoundToInt(1050f * texture.height / texture.width)); Manga_Resim_Objeleri[sıra].SetActive(true); www.Dispose(); www = null;

// and ı take very lake memory in Scene memory in texture2d like this alt text

but my pics very tiny example=540kb ı see this in texture 2d 21mb why please help ı work on it 2 day,ı have a image load code! code is texture = ((DownloadHandlerTexture)www.downloadHandler).texture; rec = new Rect(0, 0, texture.width, texture.height); Manga_Resimleri[sıra].sprite = Sprite.Create(texture, rec, new Vector2(0.5f, 0.5f), 100); Manga_Resimleri_rect[sıra].sizeDelta = new Vector2(1050, Mathf.RoundToInt(1050f * texture.height / texture.width)); Manga_Resim_Objeleri[sıra].SetActive(true); www.Dispose(); www = null; // but this use very texture 2d memory and if android ram is low 512 its crash please help about that alt text [1]: https://$$anonymous$$zliresim.com/00g8XW

aa.png (68.1 kB)
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