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Question by jellylol159 · Sep 10, 2019 at 12:38 PM · 2d-physics2d collision

I need help with my characters collides

hello people, i need some help. My game consists of rooms that randomly generate and the way i have made them generate gives me a problem, to avert t$$anonymous$$s i have tried to use a system where i have 2 colliders like these. alt text

my problem is i want the player to be able to ignore the walls when it overlaps with the doors. all of my rooms have the same setup as t$$anonymous$$s. t$$anonymous$$s is what my code for my palyer looks like t$$anonymous$$s.

 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("door"))
     {
         Physics2D.IgnoreLayerCollision(9, 8, true);
     }
     if (other.CompareTag("door") && other.CompareTag("wall"))
     {
         Physics2D.IgnoreLayerCollision(9, 8, true);
     }
     else
     {
         Physics2D.IgnoreLayerCollision(9, 8, false);
     }
     
 }

it just doesnt let me go through the doors eventhough i have said if it is both of the tags or just the room tags it ignores layers 8,9 (the player and floor layer). any help would be amazin thankyou

capture1.png (146.5 kB)
capture.png (183.3 kB)
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