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This question was closed Sep 12, 2019 at 02:11 AM by NWin for the following reason:

I figured it out

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Question by NWin · Sep 11, 2019 at 04:13 AM · uicanvasbuttons

Canvas buttons too slow

For some reason buttons on my canvas don't work if I click quickly, but do work if I hold a little bit longer.

I don't think it's got anything to do with down and up being in the same frame cause the game is super simple and my framrate is high.

I also don't have anything in front of them and they're the only UI elements with Raycast Target turned on.

It's a weird issue that I'm having trouble with. I could of course tell players to just hold the buttons longer but that's not ideal.

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avatar image revolute · Sep 11, 2019 at 06:41 AM 0
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Are you using fixedupdate to do button raycast checks?

avatar image NWin revolute · Sep 11, 2019 at 07:29 AM 0
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Is that an option somewhere? All I'm doing is using normal UI buttons call public functions

avatar image xxmariofer NWin · Sep 11, 2019 at 07:37 AM 0
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what event are you using in your buttons? onclick? it is not calling the function or it is just not being seen any highlited effect in the button?

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