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Question by Good_Punk · Sep 12, 2019 at 05:55 PM · editor-scriptingzoomcut-off

Editor Window with flexible size for zooming

I'm trying to create an editor window that can be panned and zoomed. The problem is that the zoomed-out state gets cut-off because the canvas of the window also resized.

I'm using "GUIUtility.ScaleAroundPivot(Vector2.one * zoomScale, Vector2.zero);" for the zoom... is there a way to adjust the canvas size to always be full-screen for the window that you can actually see more elements in the zoomed-out state?

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