• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by imnickb · Sep 13, 2011 at 08:43 PM · audiocomponentclipsource

Do I have to create an audio source component to play a sound from script?

I want to play sounds from a script that's attached to a prefab. I'm confused because it seems like to do somet$$anonymous$$ng like t$$anonymous$$s:

 var RumbleSound : AudioClip;
 
 function Start() 
 {
     audio.PlayOneShot(RumbleSound);
 }

I have to add an audio source component to the prefab that the script is attached to. There doesn't have to a clip loaded in the audio source, but I definitely have to make an audio source.

I need to be able to add several sounds to the script, w$$anonymous$$ch is why I'm not just playing audio from the audio source itself.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by aldonaletto · Sep 13, 2011 at 10:34 PM

There are three ways to play a sound:
1- Play(), w$$anonymous$$ch plays the sound currently stored in the AudioSource clip property (requires an AudioSource). You can declare several AudioClip variables or an AudioClip[] array, fill them at the Inspector, assign the sound you want to audio.clip and call audio.Play();
2- PlayOneShot(clip, vol), w$$anonymous$$ch plays the sound clip with volume vol - still requires an AudioSource. You can use the same procedure above to define the sounds, but there's no need to use the clip property, since you pass the AudioClip as a parameter;
3- PlayClipAtPoint(clip, point, vol), as @Molix suggested. You don't need an AudioSource because t$$anonymous$$s function creates a temporary instance and kill it right after. It's useful when you don't want to create an AudioSource, or if you want the sound to play at a specific location;
NOTE: Only Play() affects and is affected by the audio source variables (pitch, isPlaying, loop etc.). If you need to change any of these characteristics or check isPlaying, use Play.

Comment
ROOKIE
SrBilyon
osamansr2o1oo

People who like this

3 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image imnickb · Sep 14, 2011 at 12:59 AM 0
Share

Perfect! That's exactly what I was looking for.

avatar image

Answer by Molix · Sep 13, 2011 at 10:03 PM

Check out PlayClipAtPoint. It does all the creation and clean-up of the audio source for you.

Comment
aldonaletto

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How to stop an Audio Clip without an Audio Source? 1 Answer

Problem playing a sound 1 Answer

How do I play a sound during a level change? 3 Answers

Making sounds wait for each other to finish 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges