Im trying to make a shader that would draw a color for every 10th pixel.
using fragment code such as:
if(screenPos.x % 10 == 0) return _ColorFG;
else return _ColorBG;
does not work, why is that?
Im trying to make a shader that would draw a color for every 10th pixel.
using fragment code such as:
if(screenPos.x % 10 == 0) return _ColorFG;
else return _ColorBG;
does not work, why is that?
After fiddling more with the shader, I have come to a conclusion that due to floating point inaccuracy, x%10 == 0 fails while x%10 < 1 succeeds.
% operation works without any problems, so changing the comparator to < 1 works.
Feels kind of half baked solution but it works.