• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Pranav1234 · Sep 19, 2019 at 11:50 AM · build-errorstandalonecrashing

BoTD crashes on standalone but not in editor...

alt textIt crashes when i launched the build version, but in the editor it goes fine.

Log file content Mono path[0] = 'C:/Users/vimal/OneDrive/Desktop/Open World/Builds/BotD_Env_Dev_x64_Data/Managed' Mono config path = 'C:/Users/vimal/OneDrive/Desktop/Open World/Builds/Mono/etc' PlayerConnection initialized from C:/Users/vimal/OneDrive/Desktop/Open World/Builds/BotD_Env_Dev_x64_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55269 Multi-casting "[IP] 192.168.100.78 [Port] 55269 [Flags] 2 [Guid] 686707469 [EditorId] 2581095296 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-02SUKV6) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55269] PlayerConnection already initialized - listening to [0.0.0.0:55269] Initialize engine version: 2018.2.21f1 (a122f5dc316d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 930MX (ID=0x134e) Vendor: VRAM: 2020 MB Driver: 23.21.13.8873 Begin MonoManager ReloadAssembly - Completed reload, in 0.185 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.076900 ms Applying quality: Desktop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) QualitySelector:ApplyQuality(Quality, Boolean) (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\QualitySelector.cs:49) QualitySelector:ApplyQuality(Boolean) (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\QualitySelector.cs:41) QualitySelector:OnEnable() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\QualitySelector.cs:34) (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/QualitySelector.cs Line: 49) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Titan", Mesh asset path "" Mesh name "Body" (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\vimal\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/vimal/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005]Mono path[0] = 'C:/Users/user/OneDrive/Desktop/Open World/Builds/BotD_Env_Dev_x64_Data/Managed' Mono config path = 'C:/Users/user/OneDrive/Desktop/Open World/Builds/Mono/etc' PlayerConnection initialized from C:/Users/user/OneDrive/Desktop/Open World/Builds/BotD_Env_Dev_x64_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55269 Multi-casting "[IP] 192.168.100.78 [Port] 55269 [Flags] 2 [Guid] 686707469 [EditorId] 2581095296 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-02SUKV6) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55269] PlayerConnection already initialized - listening to [0.0.0.0:55269] Initialize engine version: 2018.2.21f1 (a122f5dc316d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 930MX (ID=0x134e) Vendor: VRAM: 2020 MB Driver: 23.21.13.8873 Begin MonoManager ReloadAssembly - Completed reload, in 0.185 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.076900 ms Applying quality: Desktop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) QualitySelector:ApplyQuality(Quality, Boolean) (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\QualitySelector.cs:49) QualitySelector:ApplyQuality(Boolean) (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\QualitySelector.cs:41) QualitySelector:OnEnable() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\QualitySelector.cs:34) (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/QualitySelector.cs Line: 49) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Titan", Mesh asset path "" Mesh name "Body" (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.ShaderVariantCollection:WarmUp() c__Iterator0:MoveNext() (at C:\Users\user\OneDrive\Desktop\Open World\Assets\Code\MultiSceneController.cs:62) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Code/MultiSceneController.cs Line: 62) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 1344) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 132) [0x887A0005] NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] D3D11: Failed to create RenderTexture (1024 x 32 fmt 9 aa 1), error 0x887a0005 (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 219) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x80 mode 1 size 704) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D11: Failed to create RenderTexture (7 x 4 fmt 9 aa 1), error 0x887a0005 (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 219) D3D11: Failed to create RenderTexture (7 x 4 fmt 9 aa 1), error 0x887a0005 (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 219) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 9248) [0x887A0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) NullReferenceException: Object reference not set to an instance of an object at LootCollect.Update () [0x0000c] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Loots\Scripts\LootCollect.cs:20 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Loots/Scripts/LootCollect.cs Line: 20) NullReferenceException: Object reference not set to an instance of an object at Enemy.Update () [0x00011] in C:\Users\user\OneDrive\Desktop\Open World\Assets\Scripts\Enemy.cs:17 (Filename: C:/Users/user/OneDrive/Desktop/Open World/Assets/Scripts/Enemy.cs Line: 17) d3d11: failed to create buffer (target 0x1 mode 1 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 24) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 438) d3d11: failed to create buffer (target 0x80 mode 1 size 127488) [0x887A0005] d3d11: attempt to lock null buffer Crash!!! SymInit: Symbol-SearchPath: '.;C:\Users\user\OneDrive\Desktop\Open World\Builds;C:\Users\user\OneDrive\Desktop\Open World\Builds;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Pranav Gowardun' OS-Version: 10.0.0 C:\Users\user\OneDrive\Desktop\Open World\Builds\BotD_Env_Dev_x64.exe:BotD_Env_Dev_x64.exe (00007FF6EF5B0000), size: 671744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.2.21.8949 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF6C270000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF6B2D0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF69B00000), size: 2887680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\Users\user\OneDrive\Desktop\Open World\Builds\UnityPlayer.dll:UnityPlayer.dll (00007FFF159F0000), size: 37249024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.2.21.8949 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF69F00000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFF6A090000), size: 1044480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFF68040000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFF61570000), size: 1785856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFF6A390000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18980.1 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFF6AD80000), size: 1699840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF6AF20000), size: 835584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF6A060000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFF69A60000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFF6BF30000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFF6BAB0000), size: 3469312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFF6A190000), size: 1089536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18980.1

botcd.png (150.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

183 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Game crashing in windows standalone (0xC0000005) 0 Answers

My game always crashes when building a standalone release, it fails at "OnPreprocessShaderVariants" 2 Answers

Windows standalone build error 0 Answers

Build crashes or screen goes black after configuration screen 1 Answer

Unity 5 not responding on texture compression? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges