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Question by nanavatidhruvik · Sep 21, 2019 at 05:04 AM · networkingserverbool

unet - how to change bool in client from host ?

there is a static bool CarMove

I want CarMove to be turned true from host on all clients so all the cars can start moving at the same time

when I turrn it true at start, scene load faster in some devices and lag in some so some car start moving while some cars stay still

how do I turn true static bool in all the clients from host ?

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