• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by coco19 · Sep 14, 2011 at 04:27 AM · fpsprefabsoptimize

I have over 1000 cubes follow my player,How to optimize to get a hight FPS?

I have over 1000 cubes as static prefabs following my player,How to optimize to get a high FPS?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Sep 14, 2011 at 04:29 AM 1
Share

I'm afraid I don't quite understand the question. If the cubes are static, how are they following the player?

avatar image PeterDC · Sep 14, 2011 at 05:48 AM 0
Share

Why exactly do you need that many cubes? You won't really be able to make the game go very fast with that many objects in the scene. (In fact, I'm pretty sure it's going downright slow.)

avatar image syclamoth · Sep 14, 2011 at 06:15 AM 1
Share

Honestly, 1000 cubes isn't that many- that's only about 12000 faces :P... I just don't know why!

avatar image PeterDC · Sep 14, 2011 at 06:46 AM 0
Share

@syclamoth Why not make that into an answer? :)

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by syclamoth · Sep 14, 2011 at 06:49 AM

If they don't move relative to eachother, you could combine them all into one mesh to save on draw calls. If performance is that big of an issue, is there any reason why you can't just fake it with a particle effect? while 1000 meshes can make quite a performance hit, 1000 particles are well optimised and render very efficiently.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Script kills fps! help! 1 Answer

optimizing rendertexture.active 0 Answers

Optimizing for multiple objects in one blend file 0 Answers

No "Standard Assets" in Project tab, new to unity, please help 2 Answers

How does Time.captureFramerate work? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges