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Question by DarumaUnity · Sep 22, 2019 at 04:22 PM · animationmayaexportingclips

Export Multiple Objects Animations from Maya to Unity

Greetings!

I'm looking for a way to extract several animation files from a Maya scene.

I have a museum floor plan model that contains several scattered objects. The floor plan along with these objects, have different animations going on.

I attempted to save this Maya scene as a FBX file and figured that when I imported it to Unity that I would be able to control each object's animation.(Speed, loop setting, etc) However, this was not the case.

I ended up receiving only one animation file (Take001) which contained all the animations.

I read about splitting the animation into clips: https://docs.unity3d.com/560/Documentation/Manual/Splittinganimations.html

This didn't seem to work well for me and I think the reason is because I have several objects with different animations within one FBX file instead of having a single object with different animations within one FBX file.

I'm not sure if I'm missing a step? Or if this is possible? Or do I just import each object separately?

Any help, suggestion, or guidance on what else I could try would be greatly appreciated! Thanks!!

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