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Question by Yandrak3 · Sep 29, 2019 at 11:11 AM · uiimageui imagefill

Image custom fillOrigin

Is there any way to have a custom fillOrigin for a given Image fillMethod?

I am working with a squared Image, which I want to fill using Radial360 fillMethod, but I see that the only fillOrigin options available are Bottom, Right, Top and Left. However, I'd like to start the filling on the bottomLeft corner, so is there any way to specify the fill origin in degrees (it'd be something like -45º in my case), or anything similar?

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Answer by roointan · Mar 03, 2020 at 10:09 PM

Easy solution, just rotate your image (like 45 degrees) and save it, then in Unity rotate the gameobject -45. you will have your image in 0 degrees rotation, but right will be bottom right.

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