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Question by rijkaanvitaminec · Oct 01, 2019 at 04:06 PM · rotation axis

I set the maximum angle the camera can move for the x axis. The code works but the upper as wel as the lower limit increases when the object reaches the limit multiple times. what is the cause of this?

xusing System.Collections; using System.Collections.Generic; using UnityEngine;

public class Movment_player : MonoBehaviour { public Transform player; public float speed_h_v = 100f; public float rot = 100f; public float speed_boven_beneden = 100f; public Transform Camerafolplay;

 void FixedUpdate()
 {


     if (player.GetComponent<lifepoints>().Livepoint > 0)
     {//if your lives are dead you can't move until your points are reset
         float H = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
         player.Translate(H * speed_h_v, 0, 0);

         float V = Input.GetAxisRaw("Vertical") * Time.deltaTime;
         player.Translate(0, 0, V * speed_h_v);

         float R = Input.GetAxisRaw("Mouse X") * Time.deltaTime;
         player.Rotate(0, R * rot, 0);
         //gets inputs from joystick 






         float n = Input.GetAxisRaw("Mouse Y") * Time.deltaTime;

         
        if (Camerafolplay.rotation.x >= -0.5 && Camerafolplay.rotation.x < 0.5)
         {
             Camerafolplay.Rotate(n * rot, 0, 0);


         }

         else if(Camerafolplay.rotation.x <= -0.5)
         {
          

            if(n>=0)
             {
                 
                 Camerafolplay.Rotate(n * rot, 0, 0);

             }
         }


         else if (Camerafolplay.rotation.x >= 0.5)
         {


             if (n <= 0) 
             {

                 Camerafolplay.Rotate(n * rot, 0, 0);

             }
         }
     }

 }

}

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