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Question by karim3131 · Oct 02, 2019 at 11:31 AM · boxcollider

why the ball through the box collider ?

Hello I have a simple example of box collider, ball in 4 walls that turn, but the problem is that the ball sometimes through the boxCollider.
capture : alt text

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Answer by tormentoarmagedoom · Oct 02, 2019 at 11:33 AM

Hello there.

After reading this (which isaid you to read it but i think you didnt...)

https://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode.html


It says: " For best results, set this value to CollisionDetectionMode.ContinuousDynamic for fast moving objects, and for other objects which these need to collide with, set it to CollisionDetectionMode.Continuous.

ORryou can reduce the FixedUpdate time with Time.fixedTime


So, set the ball collision detection in the rigidbody to ContinuousDynamic, and rigidbody for the bars to Continuous and should work perfect!

Bye!

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avatar image karim3131 · Oct 02, 2019 at 12:56 PM 0
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Hello, thank you for your reply here is my unity project https://www.mediafire.com/file/r21xm7s1w4oxe82/New_Unity_Project.rar/file

avatar image tormentoarmagedoom karim3131 · Oct 02, 2019 at 02:11 PM 1
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i mean to post screenshots of object inspector...

avatar image karim3131 · Oct 02, 2019 at 03:16 PM 0
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Okey
the ball :
alt text


the walls group :
alt text
each wall :
alt text
the rotation script :
alt text

avatar image tormentoarmagedoom karim3131 · Oct 02, 2019 at 11:00 PM 0
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Updated my answer :D

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