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Question by Bartlers · Oct 08, 2019 at 11:41 AM · 2drigidbody2ddirectionplatformermoving

Unity 2d random Enemy and random direction movement on spawn.

Hello everyone. So im stuck in 1 problem is on spawning enemies they always move in 1 direction and its left. I got 2 different scripts for moving and spawning. And i would like to know how to make on spawn move enemies in random direction. Here is moving script:

 public class EnemyMover : MonoBehaviour
     {
         public float moveSpeed = 3;
         public float maxSpeed = 1;
         private Vector2 movement;
         float direction;
         Rigidbody2D rb;
         public void Awake() // Get Main Components
         {
             rb = GetComponent<Rigidbody2D>();
         }
         private void Start() // To Get second Components
         {
             direction = Random.Range(-1, 1);
         }
         private void FixedUpdate()
         {
             float x = 1;
             Vector2 movement = new Vector2(x * direction, 0);
             rb.AddForce(movement * moveSpeed, ForceMode2D.Impulse);
             if (rb.velocity.x > maxSpeed)
             {
                 rb.velocity = new Vector2(maxSpeed, 0);
             }
             else if (rb.velocity.x < -maxSpeed)
             {
                 rb.velocity = new Vector2(-maxSpeed, 0);
             }
             if(direction == 0)
             {
                 direction = Random.Range(-1, 1);
             }
         }
         void OnTriggerEnter2D(Collider2D other)
         {
             if (other.gameObject.tag == "Direction")
             {
                 direction = -direction;
             }
         }
     }

Thanks for attention and help :)

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avatar image Bartlers · Oct 08, 2019 at 01:00 PM 0
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And here is a simple spawning script.

     void SpawnEnemy()
     {
         InstantiationTimer -= Time.deltaTime;
         if (InstantiationTimer <= 0)
         {
             int i = Random.Range(0,Points.Length);
             current = Points[i];
             GameObject clone = (GameObject)Instantiate(Enemy, current.transform.position, Quaternion.identity);
             InstantiationTimer = Random.Range(2, 5);
         }
     }

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