• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LuisUniy · Oct 10, 2019 at 07:37 PM · playerobjectnavmesh

NavMeshRenderer don't stop my player object when it collides with an static object

My NavMashRenderer is attached to my PlayerObject but I can't make it stop when the Player collides with another static object, my player doesn't stop but my NavMashRenderer yes, can anyone help me? thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GubaLord · Oct 11, 2019 at 11:12 AM 0
Share

Is this Nav$$anonymous$$eshRenderer is something new that I am not aware of, or you just confusing $$anonymous$$eshRenderer with Nav$$anonymous$$eshAgent?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by digiman72 · Oct 11, 2019 at 05:59 PM

make sure to add capsule colliders, and rigibodies to the objects, in order for them to collide.

i dont quite understand what you mean, when you say my player does not stop, but my navmeshAgent yes....basically your navMeshAgent is added to the player, (or whichever the root object is, incase you added an empty gameobject, then attached your player to the empty gameobjec), you would then add navmesh component to the empty gamobject you created..remember to add collider and rigibody to the base object(root object), if this is the case.

now it could be that your navmesh does stop, but your animation continues to play...???

when using navmesh, there is code to check if navmesh has path, and arrived at location, this must be included in update,

  void FixedUpdate () {
         if (!navMeshAgent.pathPending)
         {
             if (navMeshAgent.remainingDistance <= navMeshAgent.stoppingDistance)
             {
                 if (!navMeshAgent.hasPath || navMeshAgent.velocity.sqrMagnitude == 0f)
                 {
                     // Debug.Log("ARRIVED......." + navMeshAgent.destination);
                     hasArrived = true;
 
                     if (hasArrived)
                     {
                         
                             do desired function             ex: change animation...               
                     }
                 }
 
             }
 }

i hope this hhelps a bit, good luck

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

146 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NavMeshAgent Not Working? 1 Answer

How to Change a character?? 1 Answer

Hey, i can't figure out, what my problem is. I want to Add something into the player's Inventory, but before that it should check, whether there is an Item with the same name in it, or not and if yes, if the maxAmount for that slot is reached. 0 Answers

Using Navmesh for Player navigation 1 Answer

putting an object's x coordinate to another object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges