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Question by PaxNemesis · Sep 15, 2011 at 10:54 AM · charactercontrollermove

Moving objects diagonally with the CharacterController.Move command

Hello there. I've been working on an AI that should be able to move diagonally to a position without having the CharacterController to look at it. Meaning GameObject.transform.forward should not need to point in the direction of the desired location.

 void MoveObjectReversed(AIOwnerGameObject owner, Vector3 toPosition)
     {
         Vector3 moveDirection = Vector3.zero;
 
         // Direction to move.
         // Owner - gameObject with some more features
         // owner.movementSpeed - float
         // IgnoreY(Vector3) - removes the y value
         moveDirection = (IgnoreY(toPosition - owner.position)).normalized * owner.movementSpeed;
 
         // Apply gravity
         // owner.gravity - Vector3
         moveDirection += owner.gravity;
 
         // Move the controller
         owner.controller.Move(moveDirection * Time.deltaTime);
     }

Edit: I discovered the problem. It have nothing to do with this code. It's working as intended :)

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Answer by Piflik · Sep 15, 2011 at 11:59 AM

Try:

 moveDirection = (IgnoreY(toPosition - owner.position)).normalized * owner.movementSpeed;
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avatar image PaxNemesis · Sep 15, 2011 at 12:35 PM 0
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Thanks for the input, but sadly it didn't change the result.

avatar image Piflik · Sep 15, 2011 at 12:43 PM 0
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What is the result?

avatar image PaxNemesis · Sep 15, 2011 at 12:50 PM 0
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The object isn't moving at all, just standing there looking stupid :P

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