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Question by MasterMan917 · Oct 17, 2019 at 08:32 PM · instantiatememory leak

For Loop With Instantiate Memory Leak

I'm new to C# (3 days) but not to coding, and I'm trying to have a for loop create an object and move it up a unit, but It seems to be crashing unity by using up more and more memory. I don't understand why it's crashing, because if I add a Debug.Log, it shows that the code only runs 10 times like it should. here is my code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CreateAnotherCube : MonoBehaviour
 {
     public Transform CubePos;
     public GameObject CubeSpawn;
 
     void Start()
     {
         for (int y = 0; y < 10; y++)
         {
             Instantiate(CubePos, new Vector3(0, y, 0),CubePos.rotation);
         }
     }
 }
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avatar image xxmariofer · Oct 18, 2019 at 06:22 AM 0
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that code wont crash unity, 100% sure, there must be other problem

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