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Question by Siavash1989 · Oct 18, 2019 at 10:03 AM · animationscript.components

Only one of my objects follows the attached script and the others remain unaffeted! Why?

Hi

I'm trying to have several moving objects along an axis in my 3D game. For some reason, I don't want to use animation to animate their movements. I add a script to them but only the last object in the row will be affected with the script. I can first make a moving object with the script and then keep duplicating it to have several moving objects, but if I first make several unmoving objects and then add the script to them, only the last object will move! What am I doing wrong? The problem also goes the same with the components if I try to change them via a script, like MeshRenderer and BoxCollider; only the last object will follow the added script, unless I first make my complete object with all the fulfilled desires in the attached script and then copy the object to get all of my stuff to work fine!

Thank you for your time in advance.

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avatar image RadonRaph · Oct 18, 2019 at 10:20 AM 0
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hello ! can you post your script so we could help you?

avatar image Siavash1989 RadonRaph · Oct 18, 2019 at 11:59 AM 0
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I want to, but I'm wondering why this forum doesn't display the C# codes in the right way (Or I don't know how to post correctly). When I copy codes from my Visual Studio and paste them here, it all becomes cluttered and disarrayed after posting.

avatar image ShadyProductions Siavash1989 · Oct 18, 2019 at 12:08 PM 0
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post it in a hastebin then

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Answer by Captain_Pineapple · Oct 18, 2019 at 11:59 AM

Hey there,

your problem is probably that you are using FindObjectOfType... which will return you AN instance of an object but only one. You can not name a specific one so if there are mutliple there will only ever be one chosen.

Use a different method here. For advice on this you have to post more information on what you are doing. Also please use the code formatting option.


In addition to that: Try to avoid using all "FindObject..." methods unless you are using them in some initialization since they are a burdon on performance.

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