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Question by Seppi · Oct 18, 2019 at 03:46 PM · scripting problemphisics

Trying to manually limit the velocity of a rigidbody.

Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Corpse : MonoBehaviour{
 
     Rigidbody rb;
 
     void Start(){
 
         rb = gameObject.transform.GetChild(1).GetChild(1).gameObject.GetComponent<Rigidbody>();
     }
 
     void FixedUpdate(){
 
         if(rb.velocity.y > 10){
 
             rb.velocity = new Vector3(rb.velocity.x, 10, rb.velocity.z);
         }
 
         if(rb.velocity.z > 3){
 
             rb.velocity = new Vector3(rb.velocity.x, rb.velocity.y, 3);
         }
 
         Debug.Log(rb.velocity);
     }
 }
 

"rb" is the rigidbody component on the pelvis of a ragdoll. From the Debug.Log I can tell that it isn't working at all. What am I missing?

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avatar image Zymurer · Oct 18, 2019 at 04:12 PM 0
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ıt worked fine when ı deleted "GetChild(1).GetChild(1)" part.

avatar image Seppi Zymurer · Oct 18, 2019 at 04:24 PM 0
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Well, the object I'm trying to access is the second child of the second child of the object this script is on...

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