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Question by MalzStudios · Oct 19, 2019 at 07:15 PM · camerarotationmovementtransformrelative

Record and replay movement

Hey! Im trying to save the movement of the Player's transform. Then i want to be able to "replay" this movement. What i have at the moment:

 public List<Vector3> savedPositions;
 public List<Vector3> recordingPositions;
 public Vector3 lastFramePosition;        

     public void Record()
     {
         Vector3 posDifference = playerTransform.position - lastFramePosition;
         recordingPositions.Add(posDifference);
     }
 
     public void PlayRecording()
     {
         if (savedPositions == null || savedPositions.Count <= 0)
         {
             isPlaying = false;
             player.characterMovement.useGravity = true;
         }
         else
         {
             isPlaying = true;
             player.characterMovement.useGravity = false;
             if (isReverse)
             { 
                 playerTransform.position -= savedPositions[savedPositions.Count - 1];
                 savedPositions.RemoveAt(savedPositions.Count - 1);
             }
             else
             {
                 playerTransform.position += savedPositions[0];
                 savedPositions.RemoveAt(0);
             }
         }
     }

This works fine for replaying the changes of the transforms position, but for the mechanic im trying to build, i need this replayed movement to be relative to the cameras direction. If i record going forward with the Player i want to go forward(relative to the current Cameras forward direction) whenever i replay it.

What am i missing?

Greetings from Germany :-) And thanks in advance.

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