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Question by ertunaozderya · Nov 03, 2019 at 01:10 PM · instantiateprefabparentchildspawner

Instantiating prefabs as child of a gameobject

I have a spawner game object which spawns obstacle prefab. I'm trying to make this spawned objects childs of the spawner game object.

Here is my code;

 public class ObstacleSpawn : MonoBehaviour
 {
     public GameObject Obstacle;
     void Start()
     {
 
 
         Vector3 center = transform.position;
         for (int i = 0; i < 10; i++)
         {
             Vector3 pos = RandomCircle(center, 1.07f);
             Quaternion rot = Quaternion.FromToRotation(Vector3.down, center - pos);
             Instantiate(Obstacle, pos, Quaternion.identity);
         }
     }
     Vector3 RandomCircle(Vector3 center, float radius)
     {
         float ang = Random.value * 360;
         Vector3 pos;
         pos.x = center.x + radius * Mathf.Cos(ang * Mathf.Deg2Rad);
         pos.y = center.y;
         pos.z = center.z + radius * Mathf.Sin(ang * Mathf.Deg2Rad);
         return pos;
     }
 
 
     void Update()
     {
         
     }
 }
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Answer by GrayLightGames · Nov 03, 2019 at 03:02 PM

Hi @ertunaozderya, Instantiate has an optional parameter for the parent... so you can just Instantiate it like so:

 Instantiate(Obstacle, pos, Quaternion.identity, transform);

Transform is actually this.transform, but "this" is implied.

Here are all the overloads for Instantiate:

https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

[1]: https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

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avatar image ertunaozderya · Nov 04, 2019 at 02:08 PM 0
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Thank you so much but i solved the problem yesterday :)

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