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Question by zadeh79 · Nov 03, 2019 at 07:57 PM · conditional

Problem with conditional ALWAYS RETURNS TRUE

For some reason no matter what value I use in my conditional (enemydistance < n OR enemydistance > n) it is ALWAYS RETURNING TRUE

If anyone can please provide some insight into what might be going on with my conditional. Thanks!

 enemydistance[3] = Mathf.Sqrt(Mathf.Pow(aienemy[3].transform.position.x - controls.birdposition.x, 2) + Mathf.Pow(aienemy[3].transform.position.y - controls.birdposition.y, 2));
                 
                 
                          if (enemydistance[3] < 1.0f) ;  //ALWAYS RETURNS TRUE FOR UNKNOWN REASON
                                 {
                                 anim2 = controls.rb.gameObject.GetComponent<Animator>();
                                 anim2.Play("playerdeath");
                                 }




















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Answer by petur · Nov 03, 2019 at 10:05 PM

Remove the ";" at the end of the "if" condition, that makes the compiler think it is unrelated to the instructions in brackets below.

 if (enemydistance[3] < 1.0f) 
 {
     anim2 = controls.rb.gameObject.GetComponent<Animator>();
     anim2.Play("playerdeath");
 }
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avatar image zadeh79 · Nov 03, 2019 at 10:12 PM 0
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OMG I spent two days on a punctuation mark!!

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