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Question by Dorscherl · Nov 08, 2019 at 09:20 PM · listinventory systemitemsattributecollections

Creating a custom List or Collection

Trying to make an ambiguous Item class and instead of using inheritance for each item, I want each item to have a list of attributes that tell game (and player) how it can be used. The problem I'm facing is that there is a potential for multiple attributes of the same type on the item AND what if the attached attributes conflict with each other in terms of function.

Example: I add an attribute to the item that can allow it to be equipped as clot$$anonymous$$ng. I don't want to accidentally add an attribute that allows it to be thrown like a tomahawk or somet$$anonymous$$ng.

$$anonymous$$ed, the problem is really only a hypothetical and can be avoided by being careful. Just want to save time in the long run.

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Answer by ShadyProductions · Nov 08, 2019 at 10:28 PM

Make an item base class, and make other classes that inherit from the base

for example Item has all the basic stuff that every item has

make a clot$$anonymous$$ng class that inherits from item, and axes class that inherits from item. Each implement their own implementation.

There's really no better way :)

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