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Question by unity_7xSMfkBAg1Hzug · Nov 11, 2019 at 03:00 PM · uiraycastblock

AR Foundation ARRaycastmanager ray passing through UI,AR Foundation - ARRaycastmanager ray passing through UI

hi there, i m working with ARFoundation, the ray is passing through UI. ray is not blocking even after checking the eventsystem condition

int id = touch.fingerId; if (!EventSystem.current.IsPointerOverGameObject(id)),hi there i m not able to block ray from ARRaycastmanager, i checking finger toch

int id = touch.fingerId; if (!EventSystem.current.IsPointerOverGameObject(id))

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Answer by Markus_T · Feb 17, 2020 at 02:28 PM

@unity_7xSMfkBAg1Hzug

Test your touch input first with this code. If it returns true, then your touch was not over a UI element and you can use the touched position for whatever you like.

     /// <summary>
     /// Get the on-screen position of the users touch input 
     /// but ignore touches on UI elements
     /// </summary>
     /// <param name="_touchedPos"></param>
     /// <returns>True if screen is touched</returns>
     bool GetTouchPosition(out Vector2 _touchedPos)
     {
 
         if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
         {
 
             if (!EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
             {
                 _touchedPos = Input.GetTouch(0).position;
                 return true;
             }
         }
         _touchedPos = default;
         return false;
     }
 
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