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Question by Neon_Apollo · Nov 12, 2019 at 11:13 PM · instantiateprefabs

Instantiating object on an instaniated object having problems

Hey, so what I have is a random list of "order file" prefabs that are instantiated into the scene when the enter button is pressed, here they are assigned names for use later, this all works, here is a sample of my script for that for reference:

 {
     public Transform SpawnPos;
 
    public GameObject[] orderfiles;
 
     void Update()
     {
             var OF1 = Instantiate(orderfiles[Random.Range(0,orderfiles.Length)], SpawnPos.position, SpawnPos.rotation, GameObject.FindGameObjectWithTag("OrderParent").transform);
             OF1.name = "OrderFile1";
     }
 }

What I want to have is a script attached to those prefabs so that if its name is 'OrderFile1' it will instantiate an "OpenOrder" from another random list of prefabs, but when I try that it's not instantiating the OpenOrder into the scene. Here's the script for that I attached to the OrderFile prefabs instantiated in above: { public GameObject[] ordersopened;

     private Transform SpawnPos;
 
     public GameObject OpenOrder1;
 
     void Start()
     {
         SpawnPos.position = new Vector3(-245, 0, 0);
     }
 
     void Update()
     {
 
         if (gameObject.name == "OrderFile1")
         {
             OpenOrder1 = Instantiate(ordersopened[Random.Range(0, ordersopened.Length)], SpawnPos.position, SpawnPos.rotation, GameObject.FindGameObjectWithTag("OrderParent").transform);
             OpenOrder1.name = "Order1";
         }
     }
 }
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