I would like to be able to probe the space around my character to determine if there is any environment colliders nearby.
For example: If the character is less that 1 unit above the ground, I would like to be able to tell this, even though they aren’t quite touching.
An obvious method would be to do a raycast down from their position. If the ray hits, then there is something below them.
However, what if there is a gap in the ground directly below their center? Or they are hanging over a cliff or on a spire? In these cases, the ray would (incorrectly) show that there is nothing beneath them, even though they are about to collide with the ground.
Is there such a thing as a ‘shape cast’? So I could, say, project a sphere out from the bottom of the player and get information about whether or not it will collide with something?