• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tsimmons6 · Nov 14, 2019 at 10:21 PM · scripting problempickupscomplete

Completing game upon pickup count

There are 13 objects in my scene that the player is going to pick up and upon doing so, the game will complete. I don't know for sure what my script should look like to do so. My scene uses a score manager script and a pickup collecting script

public class ScoreManager : MonoBehaviour { public static int score; Text text; void Start() { text = GetComponent<Text>(); score = 0; } void Update() { if (score < 0) score = 0; text.text = "" + score; } public static void AddPoints (int pointsToAdd) { score += pointsToAdd; } public static void Reset() { score = 0; } }

 public class CollectPickup : MonoBehaviour
 {
     public int pointsToAdd;
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         ScoreManager.AddPoints(pointsToAdd);
 
         Destroy(collision.gameObject);
     }
 }

I need the game to complete upon picking up every object, and I've never completed something with this aspect, so apologies for the newbie question.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Hellium · Nov 14, 2019 at 11:28 PM

Disclaimer: Code not tested

ScoreManager.cs

Attach it wherever you want, on an empty, directly on the gameObject with the score text, ...

 using UnityEngine;
 using UnityEngine.UI;
 
 public class ScoreManager : MonoBehaviour
 {
     // Drag & drop the gameObject with the Text component in the inspector
     [SerializeField]
     private Text Text;
     private int score;
 
     void Start()
     {
         Reset();
     }
 
     public void AddPoints( int pointsToAdd )
     {
         score += pointsToAdd;
         Text.text = score.ToString();
     }
 
     public void Reset()
     {
         score = 0;
     }
 }

Collectible.cs

Attach it to each object to pickup. Meant to replace your current CollectPickup class

 using UnityEngine;
 
 public class Collectible : MonoBehaviour
 {
     [SerializeField]
     private int pointsToAdd;
 
     public System.Action<Collectible> Collected;
 
     public int PointsToAdd
     {
         get { return pointsToAdd; }
     }
 
     private void OnTriggerEnter2D( Collider2D collider )
     {
         Collected?.Invoke(this);
 
         Destroy( gameObject );
     }
 }

CollectiblesManager.cs

Attach it to an empty in your scene

 using UnityEngine;
 using System.Collections.Generic;
 
 public class CollectiblesManager : MonoBehaviour
 {
     // Drag & drop all the collectibles in the inspector
     [SerializeField]
     private List<Collectible> collectibles;
 
     // Drag & drop the gameObject with the ScoreManager component in the inspector
     [SerializeField]
     private ScoreManager scoreManager;
 
     private void Start()
     {
         foreach ( var collectible in collectibles )
         {
             collectible.Collected += OnCollectibleCollected;
         }
     }
 
     private void OnCollectibleCollected(Collectible collectible)
     {
         scoreManager.AddPoints( collectible.PointsToAdd );
         collectibles.Remove( collectible );
 
         if( collectibles.Count == 0 )
         {
             Debug.Log( "Victory" );
         }
     }
 }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

204 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I cannot get script component. 3 Answers

Resizing button with script, wrong anchor! 1 Answer

Bullet not spawning where it should be,Bullet spawning away from the prefab 6 Answers

Reference DLL's 1 Answer

ScriptableObject reference resetted after a method is finished. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges