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Question by aa1173567542 · Nov 17, 2019 at 11:31 AM · post processinguniversal

Can PostProcessing Volume in URP work on specific layer?

I'm using Unity2019.3.0b7. It seems "Volume" in URP doesn't support work on a specific layer and I find I can’t set camera clear flags with URP now. So I can't use multi-camera either. I want PostProcessing to work only on the "PostProcessing" layer, what should I do now?

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Answer by sillygalahgames · Feb 09, 2020 at 11:16 AM

Change the layer of the GameObject you have your Volume on to whatever you desire, then modify the Camera's 'Volume Mask' (under the Environment header) to match.

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avatar image ridlr · Jun 19, 2021 at 09:34 PM 0
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Works great, thanks! (idk about the performance with multiple cameras though...)

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