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Question by barrelmaker84 · May 06, 2010 at 08:15 PM · animationrigblendingblendshapes

Blend Shapes in Unity?

Hi all, I was wondering if it's possible to use blend shapes in a rig, and then have those shapes brought in to Unity for animations. My guess is no, but if anyone has used blend shapes for animations in Unity I would love to hear about it. Fyi, I'm using Maya to rig stuff. Thanks!

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Answer by Cyclops · May 06, 2010 at 09:19 PM

From the other question - Does Unity support poseDeformer or blendshapes? - No.

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Answer by SpookyCat · Oct 30, 2011 at 05:40 PM

MegaFiers now has a Maya exporter for Blend Shapes making it very easy to add to your Unity project. http://www.youtube.com/watch?v=gCVUvDBL5Gc

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Answer by brian.amberg · Nov 13, 2013 at 01:19 AM

Since 4.3 unity supports blendshapes natively, and you can easily animate them with the faceshift plugin: http://www.faceshift.com/unity/

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Answer by Billamu · Mar 16, 2014 at 08:20 PM

If you're working in 3.x then Craig Perko provides a solution. As stated in the video this solution is obsolete since the introduction of blendshapes since 4.2.

http://www.youtube.com/watch?v=ah8j4e1mw4Y

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