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Question by ssummit · Nov 19 at 06:34 PM · renderingvr

Starting a VR game with LWRP duplicates all inspector windows,Starting VR opens multiple inspector windows

Issue is in Unity 2019.2.8f1, LWRP, and the Vive.

If I import LWRP or start an LWRP project then enable VR support, when I start the game all the inspector windows get duplicated (possibly the same way the game should when getting duplicated to each eye? but that's almost too stupid), and the game doesn't play or show up on the Vive.

I can start LWRP, and I can start VR games, but somehow as soon as I start using both everything goes screwy.,

duplicate.jpg (450.8 kB)
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Answer by ssummit · Nov 19 at 07:38 PM

Solved my own issue here:

If you change the stereo rendering mode (Edit->Project Settings->Player->Xr Settings) from the default Multi Pass to Single Pass the issue is resolved.

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