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Question by VastDev · Nov 20, 2019 at 10:04 AM · vrprogrammingaudiosourceoculusmicrophone

Oculus Go & Unity: Microphone Real-time Playback

I would like to play the sound get from Oculus Go's microphone through speaker in real-time, but could not made it. I have tried this code, it works well in Editor with headphone's microphone not with Oculus Go, or I have made some mistake?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Video;
 
 public class MicrophoneAudio : MonoBehaviour
 {
     void Start()
     {
         AudioSource micAudio = GetComponent<AudioSource>();
         micAudio.clip = Microphone.Start(Microphone.devices[0], true, 10, 44100);
         micAudio.loop = true;
         while(!(Microphone.GetPosition(null) > 0)) { }
         micAudio.Play();
     }
 }

Or this the device limitation? I already observed a lot but have no luck and found only start the microphone with no real time playback one. Hope anyone could help me.:(

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Answer by VastDev · Nov 22, 2019 at 09:39 AM

Got the answer here: https://stackoverflow.com/questions/58951537/oculus-go-unity-microphone-real-time-playback

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