• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by reyesr_ph · Sep 18, 2011 at 06:16 PM · lightinglightpoint lightnormal map

Point Light not acting correctly

Hey guys I was just messing around with normal maps and lighting in Unity and I'm wondering why the point light is only lighting one half of the "sphere" its supposed to light. As you can see here, there are 3 point lights set up and its only lighting half of it. Why is this? and how do I fix it?

alt text

Thank You

Comment
Meltdown
asafsitner
CHPedersen
maraoz
kakbdv

People who like this

5 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Sep 18, 2011 at 06:22 PM 0
Share

Is this a custom mesh? Could it be that some of the normals are flipped?

avatar image reyesr_ph · Sep 18, 2011 at 08:13 PM 0
Share

Well at first it was a plane that I imported from Maya. Then I tried using a plane made inside Unity and it still had the same problem.

Also note that this happens with spot lights as well.. I cant tell if it happens with directional lights since it lights the whole scene.

3 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by reyesr_ph · Sep 19, 2011 at 07:50 AM

FIXED ^_^ Okay so I was scrolling down th Inspector of the material itself and I noticed right below my normal map there was note that said "This texture is not marked as a normal map" and a button "FIX NOW",

alt text

clicked on it and it was the point light was acting perfectly..

alt text

Im sorry it might have just been me being stupid . Im new to Unity I didnt know you had to do this. Thank you all your effort!

Comment
CHPedersen
asafsitner

People who like this

2 Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CHPedersen · Sep 19, 2011 at 07:59 AM 0
Share

Don't be sorry, this is a perfectly acceptable answer to a problem that showed itself as pretty odd behavior. :) Glad you got it fixed!

avatar image syclamoth · Sep 19, 2011 at 12:06 PM 0
Share

Yeah that makes sense! Good that you worked it out, and thanks for posting the answer for us!

avatar image b3agz · Oct 09, 2013 at 05:11 PM 0
Share

Hey, I can't upvote 'cos I'm too new, but I just wanted to add that I had this exact problem (only the mesh was terrain), and this fixed it. Thanks!

avatar image

Answer by Clunk · Sep 19, 2011 at 06:19 AM

If it is an FBX file, make sure on the fbx importer that for tangents and normals, you select CALCULATE, not Import.

Comment

People who like this

0 Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image reyesr_ph · Sep 19, 2011 at 06:50 AM 0
Share

what fbx importer are you talking about? I thought I would just need to go Assets>Import New Assets and then chose the fbx? if its the maya fbx exporter, I don't see any option for calculate. Can you please elaborate. Thank You =)

avatar image syclamoth · Sep 19, 2011 at 07:00 AM 0
Share

The fbx importer is the window that appears in the inspector when you select an asset in the project view. Unity uses it to determine exactly how it treats every new asset.

avatar image CHPedersen · Sep 19, 2011 at 07:16 AM 0
Share

It is likely not a setting in the FBX importer, if native Unity planes behave the same. I must say, I find this really odd, too. Don't have a solution, unfortunately. O_O If you manage to nail this one, please post the cause and solution. :)

avatar image

Answer by unity_kZmfG-zuqsQ7vg · Mar 09, 2019 at 04:40 AM

I was having this issue recently with the ceiling of my scene. Checking the "Create from Grayscale" in normal map texture settings fixed the issue.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

URP Point light range doesn't increase light range? 2 Answers

Light slightly goes through walls 1 Answer

Problem with lighting an object. 1 Answer

Point light from particles in Unity particle pack disappear outside of camera 1 Answer

Point Lights just dont work 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges