• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ShooterOfDead · Nov 25, 2019 at 10:39 PM · movementaimingtop down shooter

Top-Down Game. Player don't move while aiming

I can't move cursor while player is in move. Character must look at mouse and move. Pls help.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Shooting : MonoBehaviour
{ public Transform gun;

 public Rigidbody2D bullet;

 void Start()
 {
     GetComponent<Rigidbody2D>().angularVelocity = 0;
     float input = Input.GetAxis("Vertical");
 }
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Rigidbody2D bulletClone;
         bulletClone = Instantiate(bullet, gun.position, gun.rotation) as Rigidbody2D;
     }
     Quaternion rotation = Quaternion.LookRotation(transform.position - Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector3.forward);
     transform.rotation = rotation;
     transform.eulerAngles = new Vector3(0, 0, transform.eulerAngles.z);
 }

}

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { [SerializeField] float playerSpeed; [SerializeField] float playerWalkSpeed; [SerializeField] float playerRunSpeed; [SerializeField] float AccelerationFactor; [SerializeField] float walkDecelerationFactor; [SerializeField] float runDecelerationFactor; private Rigidbody2D rb; Vector2 movement;

 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 void Update()
 {
     movement.x = Input.GetAxis("Horizontal");
     movement.y = Input.GetAxis("Vertical");
 }
 void FixedUpdate()
 {
     RunSpeed();
     
     Vector2 move = rb.velocity = Vector2.Lerp(rb.velocity, movement * playerSpeed, AccelerationFactor / Time.fixedDeltaTime);
     rb.velocity = (move);
 }
 void RunSpeed()
 {
     if (Input.GetKey(KeyCode.LeftShift))
     {
         playerSpeed = playerRunSpeed;
     }
     else 
     {
         playerSpeed = playerWalkSpeed;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

247 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D top down shooter can only aim to the top right (mouse aim) 0 Answers

Why can I only move upwards? 1 Answer

Roll-A-Ball Rolling Sound 5 Answers

2D Platformer Character Acts Weird When Collide Side of a Platform 0 Answers

Using Raycast for player movement... 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges