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Question by QQQ_QQQ · Nov 29, 2019 at 10:45 AM · gameobjectscript.destroyprefab-instance

Instantiated bullet wont destroy

Hello, I have a strange problem. My prefab should be destroyed when touching an Enemy. It is OK when I drag my prefab from Assets to Hierarchy and start a game. But when i instantiate this prefab during the game from another script it is not destroying.

Prefab consists of empty game object and 2 child objects inside (2 bullets). Script on this prefab is like this:


private void OnTriggerEnter2D(Collider2D collision) {

     if (collision.gameObject.tag == "Enemy")
     {
         FX();
         collision.GetComponent<EnemyBehaviour>().ReceiveDamage();
         Destroy(gameObject);
                 }

}

FX() is starting fine Damage is fine but the last step wont work.

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Answer by Sgt_Spike · Nov 29, 2019 at 08:18 PM

Hey, can't say for certain as haven't tried it but instead of 'Destroy(gameObject)' try 'Destroy(collision.gameObject)'.

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