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Question by AnubisBR · Dec 02, 2019 at 07:45 AM · fpscharacter controller

Character controller air control

Hello! I'm trying to do a custom air control, where you can set the % of air control, where 0 means no air control and 1 means total air control.

I'm using a character controller, and i can't find a way to do even the simple air control. Removing the isGrounded makes the player fall slowly. I've tried an "else" after the "if (controller.isGrounded)", but that makes the speed inconsistent, and also adds up with the current speed/momentum.

What is the right way to do it and make it work?

Here is my code:

 void Update () {
     Vector3 direcaoFrente = new Vector3 (cameraFPS.transform.forward.x, 0, cameraFPS.transform.forward.z);
     Vector3 direcaoLado = new Vector3 (cameraFPS.transform.right.x, 0, cameraFPS.transform.right.z);

     direcaoFrente.Normalize ();
     direcaoLado.Normalize ();

     direcaoFrente = direcaoFrente * Input.GetAxis ("Vertical");
     direcaoLado = direcaoLado * Input.GetAxis ("Horizontal");

     Vector3 direcFinal = direcaoFrente + direcaoLado;

     if (direcFinal.sqrMagnitude > 1) {
         direcFinal.Normalize ();
     }

     if (controller.isGrounded) {
         moveDirection = new Vector3 (direcFinal.x, 0, direcFinal.z);
         moveDirection *= speed;
         if (Input.GetButton ("Jump")) {
             moveDirection.y += jump;
         }
     }

     moveDirection.y -= gravity * Time.deltaTime;
     controller.Move (moveDirection * Time.deltaTime);
     FirstPersonCamera();
 }
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