Hello everybody,
I’m checking the camera.velocity on a VR camera.
The camera moves based on players’ head movement.
I want to get a single value from the vector3 which is the velocity. Debug.Log(mainCam.velocity.sqrMagnitude);
so I pass the Vector3.sqrMagnitude - which return the square length of this vector, HOWEVER, when my camera is idle, the value of the square length is not consistent and actually varies a lot:
- but when it is moving, it actually very consistent.
Can anybody explain this behavior?