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Question by jmgek · Dec 03, 2019 at 05:00 PM · oculus

[ECS] Spawned entities are not showing up on my Oculus Quest build

I'm trying to implement a spawning system with just a bunch of cubes, and I've created a spawner inside a sub scene and needed to manually download Android NDK r19 and point to it to get the project built for the Quest, and it runs fine in the Editor. But when I try and run the build on the Quest I don't see any of the cubes being created, I don't know if this is because they're not being rendered or if there's an issue with running jobs, but there's no real way for me to debug easily.

would anyone know why I can't see my spawned entities? Entity instance = entityCommandBuffer.Instantiate(index, spawner.prefab);

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avatar image christDuNord · Nov 15, 2020 at 01:40 PM 0
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Hello. I have a similar problem. Have you found the solution?

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