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Question by jimjames · Dec 03, 2019 at 05:52 PM · listlistscustom editorgeneric

Editor with a generic list

Hi:

I am trying to make a custom editor window with a grneric list. the same as one in the inspector when you attach it on a gameobject.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 using UnityEditor;
 
 [System.Serializable]
 public class Tile
 {
     public GameObject tile; //the tile prefab
     public Color tileColor; //the reffrence of color to instantiate prefab
 }
 
 
 public class LevelGenerator : EditorWindow
 {
 
     public List<Tile> tileList;
 
     [MenuItem("Window/My Editor/Level Generator")]
     public static void ShowWindow()
     {
         GetWindow<LevelGenerator>("Level Generator");
     }
 
     //window code
     void OnGUI()
     {
         tileList = EditorGUILayout.List<Tile>("Tile", tileList); //Having trouble with this part!!!
     }
 }

im thinking it has to do with "propertyfields" but having trouble implementing it.

Thanks: James

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