unity health bar not losing health

I am trying to make a health bar and have it so once i click a object the numbers and bar itself go down. however this isnt working and i dont know what the problem might be.

{
    public Text p_health_Text;
    public Slider p_health_bar_slider;
    public float p_current_health;
    public float p_max_health;
    
    // Start is called before the first frame update
    // Update is called once per frame
    void Update()
    {
        p_current_health = p_health_bar_slider.value;
        p_health_Text.text = "" + p_current_health;
        
    }
    public void ChangeHealth(float amount)
    {

        p_health_bar_slider.value = p_current_health / p_max_health;
    }
}

You take the “amount” parameter in your ChangeHealth method, but you are not doing anything with it. You should set p_current_health before you change the slider.