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Question by SchredDev · Dec 04, 2019 at 08:05 PM · graphicstilemap

Tilemap tiles show one pixel of their left neighbour?

The tiles of a tile palette seem to sometimes show a one pixel wide line of whatever tile is next to them in the atlas and I have no idea why. This is what I have tried:

  • Setting the filtermode to point --> Less lines, but still some

  • This tutorial (except for the bleeding part)

  • Changing the cell size in the grid

Tileset: Tileset

Filtermode Bilinear: Filtermode: Bilinear

filtermode-bilinear.png (78.5 kB)
tileset.png (40.2 kB)
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avatar image Anis1808 · Dec 05, 2019 at 12:22 AM 0
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Are you sure your tilemaps are correctly cut ? Each one having the same amount of pixels and that you set that exact amount in Unity?

avatar image SchredDev Anis1808 · Dec 05, 2019 at 07:26 PM 0
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@Anis1808 So I don't think this is what you meant, but I changed the pixels per unit value in the tileset import settings to 1 pixel less of their actual size, and that fixed it for me.

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