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Question by $$anonymous$$ · Dec 05, 2019 at 03:59 AM · destroytagdestroygameobjectdestroy-clones

How do you make a destroy command with timer and with tag.

Hey everyone! How do I make code so that a gameobject with a certain tag, "pawn" deletes after 5 seconds? Thank you in advance.

My current code (Not Working...)

 Destroy(GameObject.FindWithTag("pawn"), 5);

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Answer by Larry-Dietz · Dec 05, 2019 at 04:23 AM

If you want it to be destroyed 5 seconds after it was instantiated into the scene, then in the Start method, in a script attached to the pawn, do a Destroy(gameobject, 5);

If you want to trigger the 5 second countdown in all pawns, from another script, then something like this...

 foreach(GameObject go in GameObject.FindGameObjectsWithTag("pawn"))
     Destroy(go, 5);

Hope this helps, -Larry

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Answer by $$anonymous$$ · Dec 05, 2019 at 04:42 AM

It works, thank you so much!

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avatar image Larry-Dietz · Dec 05, 2019 at 06:40 PM 0
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Glad I was able to help!

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