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Question by unitylepi · Dec 06, 2019 at 01:04 PM · vrassetbundle

Asset bundle object instantiate not working correctly in VR

Hi, I really hope someone can help with this.

I'm instantiating an object from an asset bundle and the code works fine until I run it in VR. In that case each object I instantiate works ok in the left eye, but on right eye the objects start moving with the headset, meaning, if you keep both eyes open, as I tend to do..., you see all instantiated objects double and moving.

Code:

 playsetAssetBundle = AssetBundle.LoadFromFile(url);
 GameObject obj = playsetAssetBundle.LoadAsset<GameObject>("CUBE");
 Instantiate(obj);


I have double wide textures layout switched on.

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Answer by unitylepi · Dec 06, 2019 at 01:35 PM

Apparently VR GameObject assets are not the same as desktop assets. The answer was to make sure that the Unity project with which the asset bundles are created has the same VR buildsettings as the project in which you load the assets. For me this meant switching on Single Pass XR for OpenVr in the project build settings on both projects. Go figure.. Ah, and the resulting asset bundle is about 50% larger ;)

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avatar image ChrissTman · Jun 07, 2021 at 06:55 PM 0
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Thank you very much! That was exactly my issue! 2 years later...

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