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Question by Jasfa · Dec 14, 2019 at 02:16 PM · 2d2d-platformer2d-physicsforcedash

AddForce problem axis X

I'm having trouble adding a dash in my 2d video game, I want the dash to be applied in the mouse direction but it's only being applied to the Y axis and never to the X axis.

     void FixedUpdate()
     {    
         x = Input.GetAxisRaw("Horizontal");
         y = Input.GetAxisRaw("Vertical");
         Walking();
 
         if (Input.GetButtonDown("Jump") && isGrounded == true)
         {
             Jump();
         }
         
         if (Input.GetKeyDown(KeyCode.F))
         {
             Dash(); 
         }    
     }    
 
 private void Dash()
     {
         Vector2 pz = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         Vector2 dir = new Vector2(pz.x - transform.position.x, pz.y - transform.position.y).normalized;
 
         rb.AddForce(Vector2.right * dashSpeed, ForceMode2D.Impulse);
 }

Does anyone know how to fix it? Thank you very much.

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Answer by unity_ek98vnTRplGj8Q · Dec 16, 2019 at 05:29 PM

You seem to create the dir vector but never use it. Did you mean rb.AddForce(dir * dashSpeed, ForceMode2D.Impulse);?

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