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Question by Guilherme_Amorim · Dec 10, 2019 at 07:54 PM · free-version100k

Can I use Unity (free edition) to make a non-commercial software?

I'm wondering if I can use Unity (free edition) to create a game that won't be published, distributed or sold for the company I work at (that exceeds the U$ 100,000 , but not making games). I can't find a clear answer anywhere.

I want a to make a showroom with one of our products and I need this information to proceed with it using the free edition or if I need to ask for budget for it.

Thanks in advance.

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Answer by Bunny83 · Dec 10, 2019 at 08:32 PM

You would need a plus / pro license. The Eula is actually pretty clear. Read about how you finances are measured.

If you are part of the company you do the work for the first point is relevant to you:

if you are a Legal Entity using the Unity Software (other than to provide services to someone else), your Total Finances are your gross revenues and/or funding (no matter what the source), or, if you are a Not-for-Profit Entity, your budget for the entire entity (not just the department using the Software),


If you are not part of that company but you do the work for them, the second point is relevant:

If you are an individual or a Legal Entity providing services to a third party, your Total Finances is deemed to be your customer or client’s Total Finances.


Just in case you are an individual and not providing your work for someone else (which clearly isn't the case here) the thrid point would apply:

if you are an individual using the Unity Software, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of the Unity Software. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).

However since you are not an individual and you actually do provide services to someone else your finances are your customer / clients finances. Since he's over 100K you need at least a plus license. If he is over 200k you need a pro license.


Keep in mind that the minimum committment period is 24 months. After that period you could cancel anytime. Note that builds created with Unity can be sold and used as you like even after you cancelled your Unity license. However you are no longer allowed to use the Unity editor in this case. So if you just create a product which you do not need to modify, there's technically no need for a license after that. However in many cases you need to do some minor changes / bug fixes in the future in which case you would need a license.


Final note: This is not a legal advice. This is my interpretation of the Eula. I'm not a lawyer so don't take my word on that matter. If in doubt contact the Unity sales team or consult a lawyer. Also for future readers, keep in mind that the eula and terms of services can change in the future and the information provided here might have become obsolete.

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avatar image Bunny83 · Dec 10, 2019 at 08:48 PM 0
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Another little note (which might belong to the grey area): If you use Unity for something that is purely used internally, nobody would ever find out. However as soon as you use it to create any kind of video / screenshot for marketing / advertisement or even put it on your website it is used commercially. What I want to say is if you want to try out something where you're not sure if it can be used or not, you may create it with a personal license as one of your private project. If it turns out well and the company wants to use it you could still get a pro license. Though as I said this might be a grey area.

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Answer by Guilherme_Amorim · Dec 10, 2019 at 09:06 PM

Thanks, I think your response makes perfect sense.

I still not sure if I can prepare a Proof-of-concept before actually being able to use it or I need only when deploying it (probably the former as it the EULA refers to the "USE" of the editor software). I'm seeking legal advice withing the company and submitting my questions to Unity support, but your explanation made it a lot clearer.

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