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Question by Disaster · Sep 19, 2011 at 08:01 PM · bounds

Cross screen bounds

I'm trying create functionality where if the player crosses the screen on the left, they appear on the right. I know a simple way of doing this, but I'd like it so rather than just snap position from left to right, you can "half cross" the bounds, so if the player crossed on the left but only halfway, you could see the other half of the player on the right.

You sometimes see asteroids clones do something similar. I'm not sure what the technique is called, so any help would be greatly appreciated.

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Answer by artie · Sep 19, 2011 at 08:55 PM

Seems like a shader (image effect kind) might do the trick

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Answer by syclamoth · Sep 19, 2011 at 10:48 PM

Try setting up a system where every object has a body double outside the border of the screen- this way, when it moves off the edge, the double comes in at the same time! Then, you make the actual swap when your object is near the middle of the screen so that the double will always approach from the correct side, and so that the player never actually sees the jump.

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