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Question by jbabineau · Dec 15, 2019 at 03:32 PM · shadertexturepropertiesmaintexture

Finding a list of properties in Shaders

I'm new to shaders when it comes to Unity and I want to experiment as much as I can with them to better understand what I create with them. One t$$anonymous$$ng that keeps me wondering though is how all the properties of a new shader are applied when inputting them through C#. Usually, the default property is _MainTex, w$$anonymous$$ch is the main texture of the shader, but I can never find a source that properly details it, so I'm not able to understand what other properties are also available to add such as _TintColor. Is there a list or dictionary of all the available properties that can be used for any new shaders I create?

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Answer by hexagonius · Dec 16, 2019 at 09:07 PM

A quick lookup gave me t$$anonymous$$s:
https://answers.unity.com/questions/845757/what-are-the-property-names-in-the-new-unity-5-sta.html

But that's just the Standard shader. From the description of of the ShaderLabs syntax you can define those names yourself in your shaders.
https://docs.unity3d.com/Manual/SL-Properties.html

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avatar image Bunny83 · Dec 17, 2019 at 01:18 AM 0
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