While my compiled Unity app starts just fine on my Windows PC, I can not execute it using Remote Desktop (RDP).
When I start the compiled app, first the configuration window appears and after pressing Play! I just see a pink screen all the time (as shown in the screenshot).
However, what is really confusing to me is that I can start Unity editor and run the app within the editor using remote desktop.
I also tried to reset the shaders as described here but it didn’t solve my problem
###Update ###
It seems that I found the cause of the problem. In the player settings I use Graphics API OpenGLCore. If I change it to Direct3D11 the app starts working also over the remote desktop.
Unfortunately (for me), I need to use OpenGL stuff in my app. Is it possible to fix the problem so that OpenGL API also works with RDP?
I would be grateful for any advice!
Thank you guys.